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[MP] Optimize internal SceneReplicationConfig access
Use direct pointer addressing to avoid unnecessary refs/unrefs
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@@ -118,6 +118,7 @@ public:
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List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes);
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List<NodePath> get_delta_properties(uint64_t p_indexes);
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SceneReplicationConfig *get_replication_config_ptr() const;
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MultiplayerSynchronizer();
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};
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