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[MP] Optimize internal SceneReplicationConfig access
Use direct pointer addressing to avoid unnecessary refs/unrefs
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@@ -441,6 +441,10 @@ List<NodePath> MultiplayerSynchronizer::get_delta_properties(uint64_t p_indexes)
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return out;
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}
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SceneReplicationConfig *MultiplayerSynchronizer::get_replication_config_ptr() const {
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return replication_config.ptr();
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}
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MultiplayerSynchronizer::MultiplayerSynchronizer() {
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// Publicly visible by default.
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peer_visibility.insert(0);
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