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[MP] Optimize internal SceneReplicationConfig access

Use direct pointer addressing to avoid unnecessary refs/unrefs
This commit is contained in:
Fabio Alessandrelli
2023-10-02 10:56:21 +02:00
parent 311a27281f
commit 5df7577a05
4 changed files with 15 additions and 10 deletions

View File

@@ -441,6 +441,10 @@ List<NodePath> MultiplayerSynchronizer::get_delta_properties(uint64_t p_indexes)
return out;
}
SceneReplicationConfig *MultiplayerSynchronizer::get_replication_config_ptr() const {
return replication_config.ptr();
}
MultiplayerSynchronizer::MultiplayerSynchronizer() {
// Publicly visible by default.
peer_visibility.insert(0);