You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-19 14:31:59 +00:00
Add persistent folding to Animation Library Editor
This commit is contained in:
@@ -31,6 +31,8 @@
|
||||
#ifndef ANIMATION_LIBRARY_EDITOR_H
|
||||
#define ANIMATION_LIBRARY_EDITOR_H
|
||||
|
||||
#include "core/io/config_file.h"
|
||||
#include "core/templates/vector.h"
|
||||
#include "editor/animation_track_editor.h"
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
#include "scene/animation/animation_mixer.h"
|
||||
@@ -103,6 +105,11 @@ class AnimationLibraryEditor : public AcceptDialog {
|
||||
void _load_file(const String &p_path);
|
||||
void _load_files(const PackedStringArray &p_paths);
|
||||
|
||||
void _save_mixer_lib_folding(TreeItem *p_item);
|
||||
Vector<uint64_t> _load_mixer_libs_folding();
|
||||
void _load_config_libs_folding(Vector<uint64_t> &p_lib_ids, ConfigFile *p_config, String p_section);
|
||||
String _get_mixer_signature() const;
|
||||
|
||||
void _item_renamed();
|
||||
void _button_pressed(TreeItem *p_item, int p_column, int p_id, MouseButton p_button);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user