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Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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@@ -190,7 +190,7 @@ void LightClusterBuilder::setup(uint32_t p_width, uint32_t p_height, uint32_t p_
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{
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RD::TextureFormat tf;
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tf.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
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tf.type = RD::TEXTURE_TYPE_3D;
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tf.texture_type = RD::TEXTURE_TYPE_3D;
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tf.width = width;
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tf.height = height;
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tf.depth = depth;
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