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Print errors to console when exporting
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
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@@ -3857,7 +3857,8 @@ bool EditorNode::_find_editing_changed_scene(Node *p_from) {
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void EditorNode::add_io_error(const String& p_error) {
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CharString err_ut = p_error.utf8();
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ERR_PRINT(err_ut.get_data());
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_load_error_notify(singleton,p_error);
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}
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