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Print errors to console when exporting

Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.

Also exit and print a list of valid export platforms when
the supplied platform was not found.
This commit is contained in:
est31
2015-11-25 06:28:51 +01:00
parent 1ac7d4fc77
commit 5dc9770feb
2 changed files with 14 additions and 1 deletions

View File

@@ -3857,7 +3857,8 @@ bool EditorNode::_find_editing_changed_scene(Node *p_from) {
void EditorNode::add_io_error(const String& p_error) {
CharString err_ut = p_error.utf8();
ERR_PRINT(err_ut.get_data());
_load_error_notify(singleton,p_error);
}