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Fix lightmap dynamic objects with physical lights
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@@ -2104,7 +2104,7 @@ void main() {
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c3 * lightmap_captures[6].rgb * (3.0 * wnormal.z * wnormal.z - 1.0) +
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c2 * lightmap_captures[7].rgb * wnormal.x * wnormal.z +
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c4 * lightmap_captures[8].rgb * (wnormal.x * wnormal.x - wnormal.y * wnormal.y)) *
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scene_data.emissive_exposure_normalization;
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scene_data.IBL_exposure_normalization;
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}
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#else
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#ifdef USE_LIGHTMAP
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