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A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@@ -27,48 +27,37 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_raster.h"
#include "os/os.h"
#include "global_config.h"
#include "default_mouse_cursor.xpm"
#include "sort.h"
#include "global_config.h"
#include "io/marshalls.h"
#include "os/os.h"
#include "sort.h"
#include "visual_server_canvas.h"
#include "visual_server_global.h"
#include "visual_server_scene.h"
// careful, these may run in different threads than the visual server
/* CURSOR */
void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor ){
void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
}
void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region){
void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region) {
}
void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor ){
void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
}
void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor ){
void VisualServerRaster::cursor_set_pos(const Point2 &p_pos, int p_cursor) {
}
/* BLACK BARS */
void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom){
void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
}
void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom){
void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
}
/* FREE */
void VisualServerRaster::free( RID p_rid ){
void VisualServerRaster::free(RID p_rid) {
if (VSG::storage->free(p_rid))
return;
@@ -78,19 +67,18 @@ void VisualServerRaster::free( RID p_rid ){
return;
if (VSG::scene->free(p_rid))
return;
}
/* EVENT QUEUING */
void VisualServerRaster::draw(){
void VisualServerRaster::draw() {
/*
if (changes)
print_line("changes: "+itos(changes));
*/
changes=0;
changes = 0;
VSG::rasterizer->begin_frame();
@@ -102,19 +90,17 @@ void VisualServerRaster::draw(){
VSG::rasterizer->end_frame();
//draw_extra_frame=VS:rasterizer->needs_to_draw_next_frame();
}
void VisualServerRaster::sync(){
void VisualServerRaster::sync() {
}
bool VisualServerRaster::has_changed() const{
bool VisualServerRaster::has_changed() const {
return changes>0;
return changes > 0;
}
void VisualServerRaster::init(){
void VisualServerRaster::init() {
VSG::rasterizer->initialize();
}
void VisualServerRaster::finish(){
void VisualServerRaster::finish() {
if (test_cube.is_valid()) {
free(test_cube);
@@ -123,26 +109,18 @@ void VisualServerRaster::finish(){
VSG::rasterizer->finalize();
}
/* STATUS INFORMATION */
int VisualServerRaster::get_render_info(RenderInfo p_info){
int VisualServerRaster::get_render_info(RenderInfo p_info) {
return 0;
}
/* TESTING */
void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale){
void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) {
}
void VisualServerRaster::set_default_clear_color(const Color& p_color){
void VisualServerRaster::set_default_clear_color(const Color &p_color) {
}
bool VisualServerRaster::has_feature(Features p_feature) const {
@@ -152,27 +130,25 @@ bool VisualServerRaster::has_feature(Features p_feature) const {
RID VisualServerRaster::get_test_cube() {
if (!test_cube.is_valid()) {
test_cube=_make_test_cube();
test_cube = _make_test_cube();
}
return test_cube;
}
bool VisualServerRaster::has_os_feature(const String& p_feature) const {
bool VisualServerRaster::has_os_feature(const String &p_feature) const {
return VSG::storage->has_os_feature(p_feature);
}
VisualServerRaster::VisualServerRaster() {
VSG::canvas = memnew( VisualServerCanvas);
VSG::viewport = memnew( VisualServerViewport);
VSG::scene = memnew( VisualServerScene );
VSG::canvas = memnew(VisualServerCanvas);
VSG::viewport = memnew(VisualServerViewport);
VSG::scene = memnew(VisualServerScene);
VSG::rasterizer = Rasterizer::create();
VSG::storage=VSG::rasterizer->get_storage();
VSG::canvas_render=VSG::rasterizer->get_canvas();
VSG::scene_render=VSG::rasterizer->get_scene();
VSG::storage = VSG::rasterizer->get_storage();
VSG::canvas_render = VSG::rasterizer->get_canvas();
VSG::scene_render = VSG::rasterizer->get_scene();
}
VisualServerRaster::~VisualServerRaster() {
@@ -182,12 +158,11 @@ VisualServerRaster::~VisualServerRaster() {
memdelete(VSG::rasterizer);
}
#if 0
BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL;
#define VS_CHANGED\
#define VS_CHANGED \
changes++;\
//print_line(__FUNCTION__);
@@ -5371,8 +5346,6 @@ CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up
return cmout;
}
#if 1
void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {