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A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@@ -33,9 +33,8 @@
class VisualScriptYield : public VisualScriptNode {
GDCLASS(VisualScriptYield,VisualScriptNode)
GDCLASS(VisualScriptYield, VisualScriptNode)
public:
enum YieldMode {
YIELD_RETURN,
YIELD_FRAME,
@@ -43,30 +42,25 @@ public:
YIELD_WAIT
};
private:
private:
YieldMode yield_mode;
float wait_time;
protected:
virtual void _validate_property(PropertyInfo& property) const;
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -80,15 +74,15 @@ public:
void set_wait_time(float p_time);
float get_wait_time();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptYield();
};
VARIANT_ENUM_CAST( VisualScriptYield::YieldMode )
VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
class VisualScriptYieldSignal : public VisualScriptNode {
GDCLASS(VisualScriptYieldSignal,VisualScriptNode)
GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
@@ -96,8 +90,8 @@ public:
CALL_MODE_INSTANCE,
};
private:
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
@@ -106,25 +100,20 @@ private:
Node *_get_base_node() const;
StringName _get_base_type() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -132,24 +121,24 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_base_type(const StringName& p_type);
void set_base_type(const StringName &p_type);
StringName get_base_type() const;
void set_signal(const StringName& p_type);
void set_signal(const StringName &p_type);
StringName get_signal() const;
void set_base_path(const NodePath& p_type);
void set_base_path(const NodePath &p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptYieldSignal();
};
VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode );
VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);
void register_visual_script_yield_nodes();