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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@@ -33,9 +33,8 @@
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class VisualScriptYield : public VisualScriptNode {
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GDCLASS(VisualScriptYield,VisualScriptNode)
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GDCLASS(VisualScriptYield, VisualScriptNode)
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public:
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enum YieldMode {
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YIELD_RETURN,
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YIELD_FRAME,
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@@ -43,30 +42,25 @@ public:
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YIELD_WAIT
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};
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private:
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private:
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YieldMode yield_mode;
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float wait_time;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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virtual void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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public:
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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@@ -80,15 +74,15 @@ public:
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void set_wait_time(float p_time);
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float get_wait_time();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptYield();
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};
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VARIANT_ENUM_CAST( VisualScriptYield::YieldMode )
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VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
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class VisualScriptYieldSignal : public VisualScriptNode {
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GDCLASS(VisualScriptYieldSignal,VisualScriptNode)
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GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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@@ -96,8 +90,8 @@ public:
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CALL_MODE_INSTANCE,
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};
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private:
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private:
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CallMode call_mode;
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StringName base_type;
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NodePath base_path;
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@@ -106,25 +100,20 @@ private:
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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virtual void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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@@ -132,24 +121,24 @@ public:
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_base_type(const StringName& p_type);
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void set_base_type(const StringName &p_type);
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StringName get_base_type() const;
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void set_signal(const StringName& p_type);
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void set_signal(const StringName &p_type);
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StringName get_signal() const;
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void set_base_path(const NodePath& p_type);
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void set_base_path(const NodePath &p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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VisualScriptYieldSignal();
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};
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VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode );
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VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);
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void register_visual_script_yield_nodes();
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