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A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@@ -33,27 +33,23 @@
class VisualScriptReturn : public VisualScriptNode {
GDCLASS(VisualScriptReturn,VisualScriptNode)
GDCLASS(VisualScriptReturn, VisualScriptNode)
Variant::Type type;
bool with_value;
protected:
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -67,35 +63,27 @@ public:
void set_enable_return_value(bool p_enable);
bool is_return_value_enabled() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptReturn();
};
class VisualScriptCondition : public VisualScriptNode {
GDCLASS(VisualScriptCondition,VisualScriptNode)
GDCLASS(VisualScriptCondition, VisualScriptNode)
protected:
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -103,35 +91,27 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptCondition();
};
class VisualScriptWhile : public VisualScriptNode {
GDCLASS(VisualScriptWhile,VisualScriptNode)
GDCLASS(VisualScriptWhile, VisualScriptNode)
protected:
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -139,36 +119,27 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptWhile();
};
class VisualScriptIterator : public VisualScriptNode {
GDCLASS(VisualScriptIterator,VisualScriptNode)
GDCLASS(VisualScriptIterator, VisualScriptNode)
protected:
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -176,37 +147,29 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptIterator();
};
class VisualScriptSequence : public VisualScriptNode {
GDCLASS(VisualScriptSequence,VisualScriptNode)
GDCLASS(VisualScriptSequence, VisualScriptNode)
int steps;
protected:
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -217,47 +180,41 @@ public:
void set_steps(int p_steps);
int get_steps() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptSequence();
};
class VisualScriptSwitch : public VisualScriptNode {
GDCLASS(VisualScriptSwitch,VisualScriptNode)
GDCLASS(VisualScriptSwitch, VisualScriptNode)
struct Case {
Variant::Type type;
Case() { type=Variant::NIL; }
Case() { type = Variant::NIL; }
};
Vector<Case> case_values;
friend class VisualScriptNodeInstanceSwitch;
protected:
friend class VisualScriptNodeInstanceSwitch;
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual bool has_mixed_input_and_sequence_ports() const { return true; }
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -265,40 +222,31 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptSwitch();
};
class VisualScriptInputFilter : public VisualScriptNode {
GDCLASS(VisualScriptInputFilter,VisualScriptNode)
GDCLASS(VisualScriptInputFilter, VisualScriptNode)
Vector<InputEvent> filters;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -306,40 +254,30 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptInputFilter();
};
class VisualScriptTypeCast : public VisualScriptNode {
GDCLASS(VisualScriptTypeCast,VisualScriptNode)
GDCLASS(VisualScriptTypeCast, VisualScriptNode)
StringName base_type;
String script;
protected:
static void _bind_methods();
public:
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -347,23 +285,17 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
void set_base_type(const StringName& p_type);
void set_base_type(const StringName &p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
void set_base_script(const String &p_path);
String get_base_script() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptTypeCast();
};
void register_visual_script_flow_control_nodes();
#endif // VISUAL_SCRIPT_FLOW_CONTROL_H