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A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@@ -29,19 +29,19 @@
#ifndef VSCRIPT_H
#define VSCRIPT_H
#include "script_language.h"
#include "os/thread.h"
#include "script_language.h"
class VisualScriptInstance;
class VisualScriptNodeInstance;
class VisualScript;
class VisualScriptNode : public Resource {
GDCLASS(VisualScriptNode,Resource)
GDCLASS(VisualScriptNode, Resource)
friend class VisualScript;
friend class VisualScript;
Set<VisualScript*> scripts_used;
Set<VisualScript *> scripts_used;
Array default_input_values;
bool breakpoint;
@@ -50,41 +50,40 @@ friend class VisualScript;
Array _get_default_input_values() const;
void validate_input_default_values();
protected:
protected:
void _notification(int p_what);
void ports_changed_notify();
static void _bind_methods();
public:
public:
Ref<VisualScript> get_visual_script() const;
virtual int get_output_sequence_port_count() const=0;
virtual bool has_input_sequence_port() const=0;
virtual int get_output_sequence_port_count() const = 0;
virtual bool has_input_sequence_port() const = 0;
virtual String get_output_sequence_port_text(int p_port) const=0;
virtual String get_output_sequence_port_text(int p_port) const = 0;
virtual bool has_mixed_input_and_sequence_ports() const { return false; }
virtual int get_input_value_port_count() const=0;
virtual int get_output_value_port_count() const=0;
virtual int get_input_value_port_count() const = 0;
virtual int get_output_value_port_count() const = 0;
virtual PropertyInfo get_input_value_port_info(int p_idx) const = 0;
virtual PropertyInfo get_output_value_port_info(int p_idx) const = 0;
virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
void set_default_input_value(int p_port,const Variant& p_value);
void set_default_input_value(int p_port, const Variant &p_value);
Variant get_default_input_value(int p_port) const;
virtual String get_caption() const=0;
virtual String get_text() const=0;
virtual String get_category() const=0;
virtual String get_caption() const = 0;
virtual String get_text() const = 0;
virtual String get_category() const = 0;
//used by editor, this is not really saved
void set_breakpoint(bool p_breakpoint);
bool is_breakpoint() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0;
struct TypeGuess {
@@ -93,32 +92,32 @@ public:
StringName GDCLASS;
Ref<Script> script;
TypeGuess() { type=Variant::NIL; ev_type=InputEvent::NONE; }
TypeGuess() {
type = Variant::NIL;
ev_type = InputEvent::NONE;
}
};
virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptNode();
};
class VisualScriptNodeInstance {
friend class VisualScriptInstance;
friend class VisualScriptLanguage; //for debugger
friend class VisualScriptInstance;
friend class VisualScriptLanguage; //for debugger
enum { //input argument addressing
INPUT_SHIFT=1<<24,
INPUT_MASK=INPUT_SHIFT-1,
INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
INPUT_SHIFT = 1 << 24,
INPUT_MASK = INPUT_SHIFT - 1,
INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
};
int id;
int sequence_index;
VisualScriptNodeInstance **sequence_outputs;
int sequence_output_count;
Vector<VisualScriptNodeInstance*> dependencies;
Vector<VisualScriptNodeInstance *> dependencies;
int *input_ports;
int input_port_count;
int *output_ports;
@@ -129,7 +128,6 @@ friend class VisualScriptLanguage; //for debugger
VisualScriptNode *base;
public:
enum StartMode {
START_MODE_BEGIN_SEQUENCE,
START_MODE_CONTINUE_SEQUENCE,
@@ -137,44 +135,42 @@ public:
};
enum {
STEP_SHIFT=1<<24,
STEP_MASK=STEP_SHIFT-1,
STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
STEP_SHIFT = 1 << 24,
STEP_MASK = STEP_SHIFT - 1,
STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence)
FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1
};
_FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
_FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
_FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
_FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
_FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
_FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
_FORCE_INLINE_ int get_id() const { return id; }
_FORCE_INLINE_ int get_id() const { return id; }
virtual int get_working_memory_size() const { return 0; }
virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out
Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); }
VisualScriptNodeInstance();
virtual ~VisualScriptNodeInstance();
};
class VisualScript : public Script {
GDCLASS( VisualScript, Script )
GDCLASS(VisualScript, Script)
RES_BASE_EXTENSION("vs");
public:
struct SequenceConnection {
union {
@@ -187,9 +183,9 @@ public:
uint64_t id;
};
bool operator<(const SequenceConnection& p_connection) const {
bool operator<(const SequenceConnection &p_connection) const {
return id<p_connection.id;
return id < p_connection.id;
}
};
@@ -206,15 +202,14 @@ public:
uint64_t id;
};
bool operator<(const DataConnection& p_connection) const {
bool operator<(const DataConnection &p_connection) const {
return id<p_connection.id;
return id < p_connection.id;
}
};
private:
friend class VisualScriptInstance;
friend class VisualScriptInstance;
StringName base_type;
struct Argument {
@@ -228,7 +223,7 @@ friend class VisualScriptInstance;
Ref<VisualScriptNode> node;
};
Map<int,NodeData> nodes;
Map<int, NodeData> nodes;
Set<SequenceConnection> sequence_connections;
@@ -238,9 +233,7 @@ friend class VisualScriptInstance;
Vector2 scroll;
Function() { function_id=-1; }
Function() { function_id = -1; }
};
struct Variable {
@@ -249,109 +242,101 @@ friend class VisualScriptInstance;
bool _export;
};
Map<StringName, Function> functions;
Map<StringName, Variable> variables;
Map<StringName, Vector<Argument> > custom_signals;
Map<StringName,Function> functions;
Map<StringName,Variable> variables;
Map<StringName,Vector<Argument> > custom_signals;
Map<Object*,VisualScriptInstance*> instances;
Map<Object *, VisualScriptInstance *> instances;
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance*> placeholders;
Set<PlaceHolderScriptInstance *> placeholders;
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
void _update_placeholders();
#endif
void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
Dictionary _get_variable_info(const StringName& p_name) const;
void _set_variable_info(const StringName &p_name, const Dictionary &p_info);
Dictionary _get_variable_info(const StringName &p_name) const;
void _set_data(const Dictionary& p_data);
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
protected:
void _node_ports_changed(int p_id);
static void _bind_methods();
public:
void add_function(const StringName& p_name);
bool has_function(const StringName& p_name) const;
void remove_function(const StringName& p_name);
void rename_function(const StringName& p_name,const StringName& p_new_name);
void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
Vector2 get_function_scroll(const StringName& p_name) const;
void add_function(const StringName &p_name);
bool has_function(const StringName &p_name) const;
void remove_function(const StringName &p_name);
void rename_function(const StringName &p_name, const StringName &p_new_name);
void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll);
Vector2 get_function_scroll(const StringName &p_name) const;
void get_function_list(List<StringName> *r_functions) const;
int get_function_node_id(const StringName& p_name) const;
int get_function_node_id(const StringName &p_name) const;
void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2());
void remove_node(const StringName &p_func, int p_id);
bool has_node(const StringName &p_func, int p_id) const;
Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const;
void set_node_pos(const StringName &p_func, int p_id, const Point2 &p_pos);
Point2 get_node_pos(const StringName &p_func, int p_id) const;
void get_node_list(const StringName &p_func, List<int> *r_nodes) const;
void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
void remove_node(const StringName& p_func,int p_id);
bool has_node(const StringName& p_func,int p_id) const;
Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
Point2 get_node_pos(const StringName& p_func,int p_id) const;
void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const;
void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const;
void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const;
bool is_input_value_port_connected(const StringName &p_name, int p_node, int p_port) const;
bool get_input_value_port_connection_source(const StringName &p_name, int p_node, int p_port, int *r_node, int *r_port) const;
void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
bool get_input_value_port_connection_source(const StringName& p_name,int p_node,int p_port,int *r_node,int *r_port) const;
void add_variable(const StringName& p_name,const Variant& p_default_value=Variant(),bool p_export=false);
bool has_variable(const StringName& p_name) const;
void remove_variable(const StringName& p_name);
void set_variable_default_value(const StringName& p_name,const Variant& p_value);
Variant get_variable_default_value(const StringName& p_name) const;
void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
PropertyInfo get_variable_info(const StringName& p_name) const;
void set_variable_export(const StringName& p_name,bool p_export);
bool get_variable_export(const StringName& p_name) const;
void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
bool has_variable(const StringName &p_name) const;
void remove_variable(const StringName &p_name);
void set_variable_default_value(const StringName &p_name, const Variant &p_value);
Variant get_variable_default_value(const StringName &p_name) const;
void set_variable_info(const StringName &p_name, const PropertyInfo &p_info);
PropertyInfo get_variable_info(const StringName &p_name) const;
void set_variable_export(const StringName &p_name, bool p_export);
bool get_variable_export(const StringName &p_name) const;
void get_variable_list(List<StringName> *r_variables) const;
void rename_variable(const StringName& p_name,const StringName& p_new_name);
void rename_variable(const StringName &p_name, const StringName &p_new_name);
void add_custom_signal(const StringName& p_name);
bool has_custom_signal(const StringName& p_name) const;
void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
int custom_signal_get_argument_count(const StringName& p_func) const;
void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
void remove_custom_signal(const StringName& p_name);
void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
void add_custom_signal(const StringName &p_name);
bool has_custom_signal(const StringName &p_name) const;
void custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index = -1);
void custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type);
Variant::Type custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const;
void custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name);
String custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const;
void custom_signal_remove_argument(const StringName &p_func, int p_argidx);
int custom_signal_get_argument_count(const StringName &p_func) const;
void custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx);
void remove_custom_signal(const StringName &p_name);
void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
void get_custom_signal_list(List<StringName> *r_custom_signals) const;
int get_available_id() const;
void set_instance_base_type(const StringName& p_type);
void set_instance_base_type(const StringName &p_type);
virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const;
virtual StringName get_instance_base_type() const;
virtual ScriptInstance* instance_create(Object *p_this);
virtual ScriptInstance *instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String& p_code);
virtual Error reload(bool p_keep_state=false);
virtual void set_source_code(const String &p_code);
virtual Error reload(bool p_keep_state = false);
virtual bool is_tool() const;
@@ -359,14 +344,14 @@ public:
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName& p_signal) const;
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName& p_method) const;
virtual MethodInfo get_method_info(const StringName& p_method) const;
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
@@ -378,13 +363,12 @@ public:
~VisualScript();
};
class VisualScriptInstance : public ScriptInstance {
Object *owner;
Ref<VisualScript> script;
Map<StringName,Variant> variables; //using variable path, not script
Map<int,VisualScriptNodeInstance*> instances;
Map<StringName, Variant> variables; //using variable path, not script
Map<int, VisualScriptNodeInstance *> instances;
struct Function {
int node;
@@ -398,50 +382,48 @@ class VisualScriptInstance : public ScriptInstance {
bool valid;
};
Map<StringName,Function> functions;
Map<StringName, Function> functions;
Vector<Variant> default_values;
int max_input_args,max_output_args;
int max_input_args, max_output_args;
StringName source;
void _dependency_step(VisualScriptNodeInstance* node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError& r_error, String& error_str, VisualScriptNodeInstance **r_error_node);
Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield,Variant::CallError &r_error);
void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node);
Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error);
//Map<StringName,Function> functions;
friend class VisualScriptFunctionState; //for yield
friend class VisualScriptLanguage; //for debugger
friend class VisualScriptFunctionState; //for yield
friend class VisualScriptLanguage; //for debugger
public:
virtual bool set(const StringName& p_name, const Variant& p_value);
virtual bool get(const StringName& p_name, Variant &r_ret) const;
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName& p_method) const;
virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void notification(int p_notification);
bool set_variable(const StringName& p_variable,const Variant& p_value) {
bool set_variable(const StringName &p_variable, const Variant &p_value) {
Map<StringName,Variant>::Element *E=variables.find(p_variable);
Map<StringName, Variant>::Element *E = variables.find(p_variable);
if (!E)
return false;
E->get()=p_value;
E->get() = p_value;
return true;
}
bool get_variable(const StringName& p_variable,Variant* r_variable) const {
bool get_variable(const StringName &p_variable, Variant *r_variable) const {
const Map<StringName,Variant>::Element *E=variables.find(p_variable);
const Map<StringName, Variant>::Element *E = variables.find(p_variable);
if (!E)
return false;
*r_variable=E->get();
*r_variable = E->get();
return true;
}
virtual Ref<Script> get_script() const;
@@ -449,22 +431,21 @@ public:
_FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
_FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
void create(const Ref<VisualScript>& p_script,Object *p_owner);
void create(const Ref<VisualScript> &p_script, Object *p_owner);
virtual ScriptLanguage *get_language();
virtual RPCMode get_rpc_mode(const StringName& p_method) const;
virtual RPCMode get_rset_mode(const StringName& p_variable) const;
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
VisualScriptInstance();
~VisualScriptInstance();
};
class VisualScriptFunctionState : public Reference {
GDCLASS(VisualScriptFunctionState,Reference);
friend class VisualScriptInstance;
GDCLASS(VisualScriptFunctionState, Reference);
friend class VisualScriptInstance;
ObjectID instance_id;
ObjectID script_id;
@@ -477,36 +458,34 @@ friend class VisualScriptInstance;
int flow_stack_pos;
int pass;
Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
protected:
static void _bind_methods();
public:
void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds);
public:
void connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds);
bool is_valid() const;
Variant resume(Array p_args);
VisualScriptFunctionState();
~VisualScriptFunctionState();
};
typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type);
class VisualScriptLanguage : public ScriptLanguage {
Map<String,VisualScriptNodeRegisterFunc> register_funcs;
Map<String, VisualScriptNodeRegisterFunc> register_funcs;
struct CallLevel {
Variant *stack;
Variant **work_mem;
const StringName *function;
VisualScriptInstance *instance;
int *current_id;
Variant *stack;
Variant **work_mem;
const StringName *function;
VisualScriptInstance *instance;
int *current_id;
};
int _debug_parse_err_node;
String _debug_parse_err_file;
String _debug_error;
@@ -520,52 +499,52 @@ public:
StringName _step;
StringName _subcall;
static VisualScriptLanguage* singleton;
static VisualScriptLanguage *singleton;
Mutex *lock;
bool debug_break(const String& p_error,bool p_allow_continue=true);
bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
bool debug_break(const String &p_error, bool p_allow_continue = true);
bool debug_break_parse(const String &p_file, int p_node, const String &p_error);
_FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
_FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return; //no support for other threads than main for now
if (Thread::get_main_ID() != Thread::get_caller_ID())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
if (_debug_call_stack_pos >= _debug_max_call_stack) {
//stack overflow
_debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
ScriptDebugger::get_singleton()->debug(this);
return;
}
if (_debug_call_stack_pos >= _debug_max_call_stack) {
//stack overflow
_debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
ScriptDebugger::get_singleton()->debug(this);
return;
}
_call_stack[_debug_call_stack_pos].stack=p_stack;
_call_stack[_debug_call_stack_pos].instance=p_instance;
_call_stack[_debug_call_stack_pos].function=p_function;
_call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
_call_stack[_debug_call_stack_pos].current_id=current_id;
_debug_call_stack_pos++;
_call_stack[_debug_call_stack_pos].stack = p_stack;
_call_stack[_debug_call_stack_pos].instance = p_instance;
_call_stack[_debug_call_stack_pos].function = p_function;
_call_stack[_debug_call_stack_pos].work_mem = p_work_mem;
_call_stack[_debug_call_stack_pos].current_id = current_id;
_debug_call_stack_pos++;
}
_FORCE_INLINE_ void exit_function() {
if (Thread::get_main_ID()!=Thread::get_caller_ID())
return; //no support for other threads than main for now
if (Thread::get_main_ID() != Thread::get_caller_ID())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
if (_debug_call_stack_pos==0) {
if (_debug_call_stack_pos == 0) {
_debug_error="Stack Underflow (Engine Bug)";
ScriptDebugger::get_singleton()->debug(this);
return;
}
_debug_error = "Stack Underflow (Engine Bug)";
ScriptDebugger::get_singleton()->debug(this);
return;
}
_debug_call_stack_pos--;
_debug_call_stack_pos--;
}
//////////////////////////////////////
@@ -576,22 +555,21 @@ public:
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String& p_path) ;
virtual Error execute_file(const String &p_path);
virtual void finish();
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual int find_function(const String& p_function,const String& p_code) const;
virtual String make_function(const String& p_class,const String& p_name,const PoolStringArray& p_args) const;
virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
/* DEBUGGER FUNCTIONS */
@@ -600,45 +578,40 @@ public:
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
Ref<VisualScriptNode> create_node_from_name(const String& p_name);
void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
Ref<VisualScriptNode> create_node_from_name(const String &p_name);
void get_registered_node_names(List<String> *r_names);
VisualScriptLanguage();
~VisualScriptLanguage();
};
//aid for registering
template<class T>
static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
template <class T>
static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
Ref<T> node;
node.instance();
return node;
}
#endif // VSCRIPT_H