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A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@@ -29,23 +29,23 @@
#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "scene/gui/item_list.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "script_language.h"
#include "editor/code_editor.h"
#include "scene/gui/split_container.h"
#include "scene/gui/item_list.h"
#include "editor/editor_help.h"
class ScriptEditorQuickOpen : public ConfirmationDialog {
GDCLASS(ScriptEditorQuickOpen,ConfirmationDialog )
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog)
LineEdit *search_box;
Tree *search_options;
@@ -53,73 +53,66 @@ class ScriptEditorQuickOpen : public ConfirmationDialog {
void _update_search();
void _sbox_input(const InputEvent& p_ie);
void _sbox_input(const InputEvent &p_ie);
Vector<String> functions;
void _confirmed();
void _text_changed(const String& p_newtext);
void _text_changed(const String &p_newtext);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void popup(const Vector<String>& p_base,bool p_dontclear=false);
public:
void popup(const Vector<String> &p_base, bool p_dontclear = false);
ScriptEditorQuickOpen();
};
class ScriptEditorDebugger;
class ScriptEditorBase : public Control {
GDCLASS( ScriptEditorBase, Control );
GDCLASS(ScriptEditorBase, Control);
protected:
static void _bind_methods();
public:
virtual void apply_code()=0;
virtual Ref<Script> get_edited_script() const=0;
virtual Vector<String> get_functions()=0;
virtual void set_edited_script(const Ref<Script>& p_script)=0;
virtual void reload_text()=0;
virtual String get_name()=0;
virtual Ref<Texture> get_icon()=0;
virtual bool is_unsaved()=0;
virtual Variant get_edit_state()=0;
virtual void set_edit_state(const Variant& p_state)=0;
virtual void goto_line(int p_line,bool p_with_error=false)=0;
virtual void trim_trailing_whitespace()=0;
virtual void ensure_focus()=0;
virtual void tag_saved_version()=0;
virtual void reload(bool p_soft)=0;
virtual void get_breakpoints(List<int> *p_breakpoints)=0;
virtual bool goto_method(const String& p_method)=0;
virtual void add_callback(const String& p_function,PoolStringArray p_args)=0;
virtual void update_settings()=0;
virtual void set_debugger_active(bool p_active)=0;
public:
virtual void apply_code() = 0;
virtual Ref<Script> get_edited_script() const = 0;
virtual Vector<String> get_functions() = 0;
virtual void set_edited_script(const Ref<Script> &p_script) = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
virtual Ref<Texture> get_icon() = 0;
virtual bool is_unsaved() = 0;
virtual Variant get_edit_state() = 0;
virtual void set_edit_state(const Variant &p_state) = 0;
virtual void goto_line(int p_line, bool p_with_error = false) = 0;
virtual void trim_trailing_whitespace() = 0;
virtual void ensure_focus() = 0;
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) = 0;
virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
virtual bool goto_method(const String &p_method) = 0;
virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void set_tooltip_request_func(String p_method,Object* p_obj)=0;
virtual Control *get_edit_menu()=0;
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
ScriptEditorBase() {}
};
typedef ScriptEditorBase* (*CreateScriptEditorFunc)(const Ref<Script>& p_script);
typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const Ref<Script> &p_script);
class EditorScriptCodeCompletionCache;
class ScriptEditor : public VBoxContainer {
GDCLASS(ScriptEditor, VBoxContainer );
GDCLASS(ScriptEditor, VBoxContainer);
EditorNode *editor;
enum {
@@ -152,14 +145,14 @@ class ScriptEditor : public VBoxContainer {
WINDOW_MOVE_RIGHT,
WINDOW_NEXT,
WINDOW_PREV,
WINDOW_SELECT_BASE=100
WINDOW_SELECT_BASE = 100
};
enum ScriptSortBy {
SORT_BY_NAME,
SORT_BY_PATH,
};
enum ScriptListName {
DISPLAY_NAME,
DISPLAY_DIR_AND_NAME,
@@ -185,7 +178,7 @@ class ScriptEditor : public VBoxContainer {
EditorFileDialog *file_dialog;
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
ScriptEditorDebugger* debugger;
ScriptEditorDebugger *debugger;
ToolButton *scripts_visible;
String current_theme;
@@ -197,7 +190,7 @@ class ScriptEditor : public VBoxContainer {
ToolButton *script_forward;
enum {
SCRIPT_EDITOR_FUNC_MAX=32
SCRIPT_EDITOR_FUNC_MAX = 32
};
static int script_editor_func_count;
@@ -212,7 +205,6 @@ class ScriptEditor : public VBoxContainer {
Vector<ScriptHistory> history;
int history_pos;
EditorHelpIndex *help_index;
void _tab_changed(int p_which);
@@ -223,17 +215,17 @@ class ScriptEditor : public VBoxContainer {
bool restoring_layout;
String _get_debug_tooltip(const String&p_text,Node *_ste);
String _get_debug_tooltip(const String &p_text, Node *_ste);
void _resave_scripts(const String& p_str);
void _resave_scripts(const String &p_str);
void _reload_scripts();
bool _test_script_times_on_disk(Ref<Script> p_for_script=Ref<Script>());
bool _test_script_times_on_disk(Ref<Script> p_for_script = Ref<Script>());
void _close_tab(int p_idx, bool p_save=true);
void _close_tab(int p_idx, bool p_save = true);
void _close_current_tab();
void _close_discard_current_tab(const String& p_str);
void _close_discard_current_tab(const String &p_str);
void _close_docs_tab();
void _close_all_tabs();
@@ -255,16 +247,16 @@ class ScriptEditor : public VBoxContainer {
int edit_pass;
void _add_callback(Object *p_obj, const String& p_function, const PoolStringArray& p_args);
void _res_saved_callback(const Ref<Resource>& p_res);
void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args);
void _res_saved_callback(const Ref<Resource> &p_res);
bool trim_trailing_whitespace_on_save;
void _trim_trailing_whitespace(TextEdit *tx);
void _goto_script_line2(int p_line);
void _goto_script_line(REF p_script,int p_line);
void _breaked(bool p_breaked,bool p_can_debug);
void _goto_script_line(REF p_script, int p_line);
void _breaked(bool p_breaked, bool p_can_debug);
void _show_debugger(bool p_show);
void _update_window_menu();
void _script_created(Ref<Script> p_script);
@@ -277,13 +269,13 @@ class ScriptEditor : public VBoxContainer {
void _script_selected(int p_idx);
void _find_scripts(Node* p_base, Node* p_current,Set<Ref<Script> >& used);
void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used);
void _tree_changed();
void _script_split_dragged(float);
void _unhandled_input(const InputEvent& p_event);
void _unhandled_input(const InputEvent &p_event);
void _help_search(String p_text);
@@ -292,36 +284,37 @@ class ScriptEditor : public VBoxContainer {
bool waiting_update_names;
void _help_class_open(const String& p_class);
void _help_class_goto(const String& p_desc);
void _help_class_open(const String &p_class);
void _help_class_goto(const String &p_desc);
void _update_history_arrows();
void _save_history();
void _go_to_tab(int p_idx);
void _update_history_pos(int p_new_pos);
void _update_script_colors();
void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script=Ref<Script>());
void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script = Ref<Script>());
int file_dialog_option;
void _file_dialog_action(String p_file);
static void _open_script_request(const String& p_path);
static void _open_script_request(const String &p_path);
static ScriptEditor *script_editor;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
public:
static ScriptEditor *get_singleton() { return script_editor; }
void ensure_focus_current();
void apply_scripts() const;
void ensure_select_current();
void edit(const Ref<Script>& p_script,bool p_grab_focus=true);
void edit(const Ref<Script> &p_script, bool p_grab_focus = true);
Dictionary get_state() const;
void set_state(const Dictionary& p_state);
void set_state(const Dictionary &p_state);
void clear();
void get_breakpoints(List<String> *p_breakpoints);
@@ -333,15 +326,15 @@ public:
void set_window_layout(Ref<ConfigFile> p_layout);
void get_window_layout(Ref<ConfigFile> p_layout);
void set_scene_root_script( Ref<Script> p_script );
void set_scene_root_script(Ref<Script> p_script);
bool script_go_to_method(Ref<Script> p_script, const String& p_method);
bool script_go_to_method(Ref<Script> p_script, const String &p_method);
virtual void edited_scene_changed();
void close_builtin_scripts_from_scene(const String& p_scene);
void close_builtin_scripts_from_scene(const String &p_scene);
void goto_help(const String& p_desc) { _help_class_goto(p_desc); }
void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
bool can_take_away_focus() const;
@@ -355,12 +348,12 @@ public:
class ScriptEditorPlugin : public EditorPlugin {
GDCLASS( ScriptEditorPlugin, EditorPlugin );
GDCLASS(ScriptEditorPlugin, EditorPlugin);
ScriptEditor *script_editor;
EditorNode *editor;
public:
public:
virtual String get_name() const { return "Script"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_node);
@@ -369,7 +362,7 @@ public:
virtual void selected_notify();
Dictionary get_state() const;
virtual void set_state(const Dictionary& p_state);
virtual void set_state(const Dictionary &p_state);
virtual void clear();
virtual void save_external_data();
@@ -383,12 +376,10 @@ public:
virtual void get_breakpoints(List<String> *p_breakpoints);
virtual void edited_scene_changed();
ScriptEditorPlugin(EditorNode *p_node);
~ScriptEditorPlugin();
};
#endif // SCRIPT_EDITOR_PLUGIN_H