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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@@ -29,17 +29,14 @@
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#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
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#define MESH_INSTANCE_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/spin_box.h"
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class MeshInstanceEditor : public Node {
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GDCLASS(MeshInstanceEditor, Node );
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GDCLASS(MeshInstanceEditor, Node);
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enum Menu {
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@@ -63,26 +60,25 @@ class MeshInstanceEditor : public Node {
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void _menu_option(int p_option);
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void _create_outline_mesh();
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friend class MeshInstanceEditorPlugin;
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friend class MeshInstanceEditorPlugin;
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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public:
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void edit(MeshInstance *p_mesh);
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MeshInstanceEditor();
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};
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class MeshInstanceEditorPlugin : public EditorPlugin {
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GDCLASS( MeshInstanceEditorPlugin, EditorPlugin );
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GDCLASS(MeshInstanceEditorPlugin, EditorPlugin);
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MeshInstanceEditor *mesh_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "MeshInstance"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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@@ -91,7 +87,6 @@ public:
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MeshInstanceEditorPlugin(EditorNode *p_node);
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~MeshInstanceEditorPlugin();
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};
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#endif // MESH_EDITOR_PLUGIN_H
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