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Add is_finite method for checking built-in types
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@@ -869,12 +869,7 @@ void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D
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for (int i = 0; i < 4; i++) {
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const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin;
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ERR_FAIL_COND(Math::is_inf(v.x));
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ERR_FAIL_COND(Math::is_nan(v.x));
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ERR_FAIL_COND(Math::is_inf(v.y));
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ERR_FAIL_COND(Math::is_nan(v.y));
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ERR_FAIL_COND(Math::is_inf(v.z));
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ERR_FAIL_COND(Math::is_nan(v.z));
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ERR_FAIL_COND(!v.is_finite());
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}
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#endif
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