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Prepare for moving editor and classref translations to godot-editor-l10n repo

- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
This commit is contained in:
Haoyu Qiu
2022-12-27 10:58:01 +08:00
committed by Rémi Verschelde
parent bdad9770d6
commit 5d7e003b29
10 changed files with 82 additions and 11 deletions

View File

@@ -922,6 +922,7 @@ void EditorSettings::setup_language() {
}
// Load editor translation for configured/detected locale.
load_editor_translations(lang);
load_property_translations(lang);
// Load class reference translation.
load_doc_translations(lang);