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Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations. - Add property translation in TranslationServer. - The split and merge of the POT/PO/Makefiles and extract scripts is done directly in godot-editor-l10n, the files will be removed in the next commit. - Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the files which are ready to inclue.
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Rémi Verschelde
parent
bdad9770d6
commit
5d7e003b29
@@ -922,6 +922,7 @@ void EditorSettings::setup_language() {
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}
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// Load editor translation for configured/detected locale.
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load_editor_translations(lang);
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load_property_translations(lang);
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// Load class reference translation.
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load_doc_translations(lang);
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