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New GDScript tokenizer and parser
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this.
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@@ -31,6 +31,9 @@
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#ifndef GODOT_LSP_H
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#define GODOT_LSP_H
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// FIXME: Reenable LSP.
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#if 0
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#include "core/class_db.h"
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#include "core/list.h"
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#include "editor/doc_data.h"
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@@ -1785,3 +1788,5 @@ static String marked_documentation(const String &p_bbcode) {
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} // namespace lsp
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#endif
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#endif
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