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Expose GeometryInstance3D.custom_aabb property
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@@ -16,13 +16,6 @@
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Get the value of a shader parameter as set on this instance.
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</description>
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</method>
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<method name="set_custom_aabb">
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<return type="void" />
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<param index="0" name="aabb" type="AABB" />
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<description>
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Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
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</description>
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</method>
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<method name="set_instance_shader_parameter">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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@@ -36,6 +29,9 @@
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<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1">
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
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</member>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
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Overrides the bounding box of this node with a custom one. This can be used to avoid the expensive [AABB] recalculation that happens when a skeleton is used with a [MeshInstance3D] or to have fine control over the [MeshInstance3D]'s bounding box. To remove this, set value to an [AABB] with all fields set to zero.
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</member>
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<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
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The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
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</member>
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