You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Fix completion of parameters in function call
This commit is contained in:
@@ -2937,6 +2937,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre
|
|||||||
push_error(R"(Expected expression as the function argument.)");
|
push_error(R"(Expected expression as the function argument.)");
|
||||||
} else {
|
} else {
|
||||||
call->arguments.push_back(argument);
|
call->arguments.push_back(argument);
|
||||||
|
|
||||||
|
if (argument->type == Node::IDENTIFIER && current.cursor_place == GDScriptTokenizer::CURSOR_BEGINNING) {
|
||||||
|
completion_context.type = COMPLETION_IDENTIFIER;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ct = COMPLETION_CALL_ARGUMENTS;
|
ct = COMPLETION_CALL_ARGUMENTS;
|
||||||
} while (match(GDScriptTokenizer::Token::COMMA));
|
} while (match(GDScriptTokenizer::Token::COMMA));
|
||||||
|
|||||||
Reference in New Issue
Block a user