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Shader globals bugfixes
- shader globals editor displays properties correctly - fixed some errors how globals were transferred
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@@ -423,13 +423,13 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
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return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
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}
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case ShaderLanguage::TYPE_BVEC2: {
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return "(" + p_buffer + "[" + p_index + "].xy != vec2(0.0))";
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return "(notEqual(" + p_buffer + "[" + p_index + "].xy, vec2(0.0)))";
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}
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case ShaderLanguage::TYPE_BVEC3: {
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return "(" + p_buffer + "[" + p_index + "].xyz != vec3(0.0))";
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return "(notEqual(" + p_buffer + "[" + p_index + "].xyz, vec3(0.0)))";
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}
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case ShaderLanguage::TYPE_BVEC4: {
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return "(" + p_buffer + "[" + p_index + "].xyzw != vec4(0.0))";
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return "(notEqual(" + p_buffer + "[" + p_index + "].xyzw, vec4(0.0)))";
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}
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case ShaderLanguage::TYPE_INT: {
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return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";
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@@ -444,16 +444,16 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
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return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)";
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}
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case ShaderLanguage::TYPE_UINT: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].x)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].x)";
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}
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case ShaderLanguage::TYPE_UVEC2: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xy)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xy)";
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}
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case ShaderLanguage::TYPE_UVEC3: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyz)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyz)";
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}
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case ShaderLanguage::TYPE_UVEC4: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyzw)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyzw)";
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}
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case ShaderLanguage::TYPE_FLOAT: {
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return "(" + p_buffer + "[" + p_index + "].x)";
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