You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Fix Vulkan multithreaded compute list and GPU particle processing
This commit is contained in:
@@ -7766,6 +7766,8 @@ void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier)
|
|||||||
/***********************/
|
/***********************/
|
||||||
|
|
||||||
RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
|
RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
|
||||||
|
_THREAD_SAFE_METHOD_
|
||||||
|
|
||||||
ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
|
ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
|
||||||
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
|
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user