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Added custom node export
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@@ -3765,13 +3765,19 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
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break;
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case GDScriptParser::DataType::CLASS:
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// Can assume type is a global GDScript class.
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if (!ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
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push_error(R"(Exported script type must extend Resource.)");
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if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
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variable->export_info.type = Variant::OBJECT;
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variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
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variable->export_info.hint_string = export_type.class_type->identifier->name;
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} else if (ClassDB::is_parent_class(export_type.native_type, SNAME("Node"))) {
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variable->export_info.type = Variant::OBJECT;
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variable->export_info.hint = PROPERTY_HINT_NODE_TYPE;
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variable->export_info.hint_string = export_type.class_type->identifier->name;
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} else {
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push_error(R"(Export type can only be built-in, a resource, a node or an enum.)", variable);
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return false;
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}
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variable->export_info.type = Variant::OBJECT;
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variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
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variable->export_info.hint_string = export_type.class_type->identifier->name;
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break;
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case GDScriptParser::DataType::SCRIPT: {
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StringName class_name;
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