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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -47,14 +47,14 @@ class MenuButton : public Button {
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Array _get_items() const;
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void _set_items(const Array &p_items);
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void _gui_input(Ref<InputEvent> p_event) override;
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _popup_visibility_changed(bool p_visible);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual void _unhandled_key_input(Ref<InputEvent> p_event) override;
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virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
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public:
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virtual void pressed() override;
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