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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -33,7 +33,7 @@
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#include "core/os/keyboard.h"
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#include "scene/main/window.h"
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void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
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void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (!_is_focus_owner_in_shorcut_context()) {
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@@ -100,8 +100,8 @@ void MenuButton::pressed() {
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popup->popup();
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}
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void MenuButton::_gui_input(Ref<InputEvent> p_event) {
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BaseButton::_gui_input(p_event);
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void MenuButton::gui_input(const Ref<InputEvent> &p_event) {
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BaseButton::gui_input(p_event);
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}
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PopupMenu *MenuButton::get_popup() const {
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