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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -33,7 +33,7 @@
#include "core/os/keyboard.h"
#include "scene/main/window.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!_is_focus_owner_in_shorcut_context()) {
@@ -100,8 +100,8 @@ void MenuButton::pressed() {
popup->popup();
}
void MenuButton::_gui_input(Ref<InputEvent> p_event) {
BaseButton::_gui_input(p_event);
void MenuButton::gui_input(const Ref<InputEvent> &p_event) {
BaseButton::gui_input(p_event);
}
PopupMenu *MenuButton::get_popup() const {