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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -863,7 +863,7 @@ Color GraphNode::get_connection_output_color(int p_idx) {
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return conn_output_cache[p_idx].color;
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}
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void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
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void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
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ERR_FAIL_COND(p_ev.is_null());
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Ref<InputEventMouseButton> mb = p_ev;
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@@ -946,8 +946,6 @@ void GraphNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language);
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ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language);
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ClassDB::bind_method(D_METHOD("_gui_input"), &GraphNode::_gui_input);
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ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()));
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ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
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ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
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