You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
@@ -248,7 +248,7 @@ void CodeEdit::_notification(int p_what) {
|
||||
}
|
||||
}
|
||||
|
||||
void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||
void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||
Ref<InputEventMouseButton> mb = p_gui_input;
|
||||
|
||||
if (mb.is_valid()) {
|
||||
@@ -354,7 +354,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||
Ref<InputEventKey> k = p_gui_input;
|
||||
bool update_code_completion = false;
|
||||
if (!k.is_valid()) {
|
||||
TextEdit::_gui_input(p_gui_input);
|
||||
TextEdit::gui_input(p_gui_input);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -519,7 +519,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||
set_code_hint("");
|
||||
}
|
||||
|
||||
TextEdit::_gui_input(p_gui_input);
|
||||
TextEdit::gui_input(p_gui_input);
|
||||
|
||||
if (update_code_completion) {
|
||||
_filter_code_completion_candidates_impl();
|
||||
|
||||
Reference in New Issue
Block a user