1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -248,7 +248,7 @@ void CodeEdit::_notification(int p_what) {
}
}
void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
@@ -354,7 +354,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventKey> k = p_gui_input;
bool update_code_completion = false;
if (!k.is_valid()) {
TextEdit::_gui_input(p_gui_input);
TextEdit::gui_input(p_gui_input);
return;
}
@@ -519,7 +519,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
set_code_hint("");
}
TextEdit::_gui_input(p_gui_input);
TextEdit::gui_input(p_gui_input);
if (update_code_completion) {
_filter_code_completion_candidates_impl();