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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -790,7 +790,7 @@ void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
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if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) {
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// Forward the key input to the ItemList so it can be scrolled
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mesh_library_palette->call("_gui_input", k);
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mesh_library_palette->gui_input(k);
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search_box->accept_event();
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}
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}
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