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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -3171,7 +3171,7 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
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ie->get_keycode() == KEY_DOWN ||
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ie->get_keycode() == KEY_ENTER ||
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ie->get_keycode() == KEY_KP_ENTER)) {
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members->call("_gui_input", ie);
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members->gui_input(ie);
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node_filter->accept_event();
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}
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}
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