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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -34,9 +34,6 @@
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#include "core/io/resource_loader.h"
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#include "editor/editor_settings.h"
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void Texture3DEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void Texture3DEditor::_texture_rect_draw() {
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texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
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}
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@@ -145,7 +142,6 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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}
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void Texture3DEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &Texture3DEditor::_gui_input);
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ClassDB::bind_method(D_METHOD("_layer_changed"), &Texture3DEditor::_layer_changed);
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}
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