1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -34,9 +34,6 @@
#include "core/io/resource_loader.h"
#include "editor/editor_settings.h"
void Texture3DEditor::_gui_input(Ref<InputEvent> p_event) {
}
void Texture3DEditor::_texture_rect_draw() {
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}
@@ -145,7 +142,6 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
}
void Texture3DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Texture3DEditor::_gui_input);
ClassDB::bind_method(D_METHOD("_layer_changed"), &Texture3DEditor::_layer_changed);
}