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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -40,7 +40,7 @@
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#include "scene/gui/margin_container.h"
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#include "scene/gui/panel_container.h"
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void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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void SpriteFramesEditor::gui_input(const Ref<InputEvent> &p_event) {
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}
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void SpriteFramesEditor::_open_sprite_sheet() {
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