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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -411,7 +411,7 @@ class ScriptEditor : public PanelContainer {
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _unhandled_key_input(const Ref<InputEvent> &p_event);
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virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
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void _script_list_gui_input(const Ref<InputEvent> &ev);
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void _make_script_list_context_menu();
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