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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -32,7 +32,7 @@
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#include "editor/editor_scale.h"
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void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
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void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseMotion> mm = p_event;
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@@ -103,10 +103,6 @@ void MeshEditor::_button_pressed(Node *p_button) {
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}
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}
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void MeshEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &MeshEditor::_gui_input);
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}
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MeshEditor::MeshEditor() {
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viewport = memnew(SubViewport);
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Ref<World3D> world_3d;
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