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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -32,7 +32,7 @@
#include "editor/editor_scale.h"
void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
@@ -103,10 +103,6 @@ void MeshEditor::_button_pressed(Node *p_button) {
}
}
void MeshEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &MeshEditor::_gui_input);
}
MeshEditor::MeshEditor() {
viewport = memnew(SubViewport);
Ref<World3D> world_3d;