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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -472,7 +472,7 @@ real_t CanvasItemEditor::snap_angle(real_t p_target, real_t p_start) const {
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}
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}
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void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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void CanvasItemEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
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ERR_FAIL_COND(p_ev.is_null());
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Ref<InputEventKey> k = p_ev;
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@@ -4918,7 +4918,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
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void CanvasItemEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
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ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
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ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
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ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
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ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
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ClassDB::bind_method(D_METHOD("_zoom_on_position"), &CanvasItemEditor::_zoom_on_position);
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