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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -614,7 +614,7 @@ void EditorAssetLibrary::_update_repository_options() {
}
}
void EditorAssetLibrary::_unhandled_key_input(const Ref<InputEvent> &p_event) {
void EditorAssetLibrary::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
const Ref<InputEventKey> key = p_event;
@@ -1322,8 +1322,6 @@ void EditorAssetLibrary::disable_community_support() {
}
void EditorAssetLibrary::_bind_methods() {
ClassDB::bind_method("_unhandled_key_input", &EditorAssetLibrary::_unhandled_key_input);
ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
}