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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -614,7 +614,7 @@ void EditorAssetLibrary::_update_repository_options() {
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}
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}
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void EditorAssetLibrary::_unhandled_key_input(const Ref<InputEvent> &p_event) {
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void EditorAssetLibrary::unhandled_key_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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const Ref<InputEventKey> key = p_event;
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@@ -1322,8 +1322,6 @@ void EditorAssetLibrary::disable_community_support() {
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}
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void EditorAssetLibrary::_bind_methods() {
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ClassDB::bind_method("_unhandled_key_input", &EditorAssetLibrary::_unhandled_key_input);
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ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
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}
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