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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -403,7 +403,7 @@ void EditorNode::_update_title() {
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DisplayServer::get_singleton()->window_set_title(title);
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}
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void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
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void EditorNode::unhandled_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventKey> k = p_event;
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@@ -5588,7 +5588,6 @@ void EditorNode::_bind_methods() {
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ClassDB::bind_method("_editor_select", &EditorNode::_editor_select);
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ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed);
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ClassDB::bind_method("edit_node", &EditorNode::edit_node);
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ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input);
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ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
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