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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -1825,8 +1825,6 @@ void FindBar::_notification(int p_what) {
}
void FindBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindBar::_unhandled_input);
ADD_SIGNAL(MethodInfo("search"));
}
@@ -1902,7 +1900,7 @@ void FindBar::_hide_bar() {
hide();
}
void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) {
void FindBar::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;