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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz
2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View File

@@ -114,7 +114,7 @@ void FindReplaceBar::_notification(int p_what) {
}
}
void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) {
void FindReplaceBar::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
@@ -611,7 +611,6 @@ void FindReplaceBar::set_text_edit(CodeTextEditor *p_text_editor) {
}
void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindReplaceBar::_unhandled_input);
ClassDB::bind_method("_search_current", &FindReplaceBar::search_current);
ADD_SIGNAL(MethodInfo("search"));
@@ -712,7 +711,7 @@ FindReplaceBar::FindReplaceBar() {
// This function should be used to handle shortcuts that could otherwise
// be handled too late if they weren't handled here.
void CodeTextEditor::_input(const Ref<InputEvent> &event) {
void CodeTextEditor::input(const Ref<InputEvent> &event) {
ERR_FAIL_COND(event.is_null());
const Ref<InputEventKey> key_event = event;
@@ -1753,8 +1752,6 @@ void CodeTextEditor::remove_all_bookmarks() {
}
void CodeTextEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_input"), &CodeTextEditor::_input);
ADD_SIGNAL(MethodInfo("validate_script"));
ADD_SIGNAL(MethodInfo("load_theme_settings"));
ADD_SIGNAL(MethodInfo("show_errors_panel"));