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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -1035,7 +1035,7 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
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AnimationTrackEdit::drop_data(p_point, p_data);
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}
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void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
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void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseMotion> mm = p_event;
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@@ -1132,7 +1132,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
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return;
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}
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AnimationTrackEdit::_gui_input(p_event);
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AnimationTrackEdit::gui_input(p_event);
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}
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////////////////////
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