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Tweak text color for disabled preprocessor branches in the shader editor

This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
This commit is contained in:
Hugo Locurcio
2023-01-07 20:18:38 +01:00
parent fcba87e696
commit 5ce488b1fc

View File

@@ -301,7 +301,9 @@ void ShaderTextEditor::_load_theme_settings() {
syntax_highlighter->clear_color_regions(); syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false); syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true); syntax_highlighter->add_color_region("//", "", comment_color, true);
syntax_highlighter->set_disabled_branch_color(comment_color);
// Disabled preprocessor branches use translucent text color to be easier to distinguish from comments.
syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5));
te->clear_comment_delimiters(); te->clear_comment_delimiters();
te->add_comment_delimiter("/*", "*/", false); te->add_comment_delimiter("/*", "*/", false);