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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Android: enable support for volume button events

- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
This commit is contained in:
Anish Mishra
2025-02-18 13:10:40 +05:30
parent 15ff450680
commit 5ce16dfc69
6 changed files with 25 additions and 8 deletions

View File

@@ -714,11 +714,13 @@ class Godot(private val context: Context) {
val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
val rotaryInputAxisValue = GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis")
val overrideVolumeButtons = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/override_volume_buttons"))
runOnUiThread {
renderView?.inputHandler?.apply {
enableLongPress(longPressEnabled)
enablePanningAndScalingGestures(panScaleEnabled)
setOverrideVolumeButtons(overrideVolumeButtons)
try {
setRotaryInputAxis(Integer.parseInt(rotaryInputAxisValue))
} catch (e: NumberFormatException) {

View File

@@ -88,6 +88,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
private int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS;
private int cachedRotation = -1;
private boolean overrideVolumeButtons = false;
public GodotInputHandler(Context context, Godot godot) {
this.godot = godot;
@@ -136,6 +137,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
rotaryInputAxis = axis;
}
public void setOverrideVolumeButtons(boolean value) {
overrideVolumeButtons = value;
}
boolean hasHardwareKeyboard() {
return !mHardwareKeyboardIds.isEmpty();
}
@@ -157,10 +162,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
}
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return false;
}
int source = event.getSource();
if (isKeyEventGameDevice(source)) {
// Check if the device exists
@@ -178,14 +179,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
handleKeyEvent(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0);
};
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return overrideVolumeButtons;
}
return true;
}
public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return false;
}
int source = event.getSource();
final int deviceId = event.getDeviceId();
@@ -206,6 +207,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
handleKeyEvent(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0);
}
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return overrideVolumeButtons;
}
return true;
}