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Make inclusion of Godot version in shader hash universal
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@@ -36,7 +36,6 @@
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#include "core/io/marshalls.h"
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#include "core/os/os.h"
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#include "core/templates/hashfuncs.h"
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#include "core/version.h"
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#include "drivers/vulkan/vulkan_context.h"
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#include "thirdparty/misc/smolv.h"
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@@ -4574,7 +4573,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
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#define SHADER_BINARY_VERSION 3
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String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
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return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
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return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
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}
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struct RenderingDeviceVulkanShaderBinaryDataBinding {
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