diff --git a/demos/2d/isometric_light/character_shder.res b/demos/2d/isometric_light/character_shder.res index ca221f766c8..17cd9ad2870 100644 Binary files a/demos/2d/isometric_light/character_shder.res and b/demos/2d/isometric_light/character_shder.res differ diff --git a/demos/2d/isometric_light/cubio.scn b/demos/2d/isometric_light/cubio.scn index c8ab7ddd4e8..c52b7dfd4be 100644 Binary files a/demos/2d/isometric_light/cubio.scn and b/demos/2d/isometric_light/cubio.scn differ diff --git a/demos/2d/isometric_light/floor_shader.res b/demos/2d/isometric_light/floor_shader.res index 446c71d2271..c078d27b97a 100644 Binary files a/demos/2d/isometric_light/floor_shader.res and b/demos/2d/isometric_light/floor_shader.res differ diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn index c939a4b392c..c1d11f8e4cd 100644 Binary files a/demos/2d/isometric_light/map.scn and b/demos/2d/isometric_light/map.scn differ diff --git a/demos/2d/isometric_light/tileset.res b/demos/2d/isometric_light/tileset.res index 633bdada38f..dab6f36f577 100644 Binary files a/demos/2d/isometric_light/tileset.res and b/demos/2d/isometric_light/tileset.res differ diff --git a/demos/2d/isometric_light/wall_shader.res b/demos/2d/isometric_light/wall_shader.res index 78c8fe57e19..7e33c262010 100644 Binary files a/demos/2d/isometric_light/wall_shader.res and b/demos/2d/isometric_light/wall_shader.res differ diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 585d512abb6..feff49c1def 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -9452,6 +9452,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const while(light) { + if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { //intersects this light @@ -9489,6 +9490,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const } + bool has_shadow = light->shadow_buffer.is_valid() && ci->light_mask&light->item_shadow_mask; canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS,has_shadow); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 64ddc125139..6556f8bc425 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -7047,17 +7047,20 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ for(Set::Element *F=E->get().canvas->lights.front();F;F=F->next()) { + Rasterizer::CanvasLight* cl=F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture)); tsize*=cl->scale; + Vector2 offset=tsize/2.0; cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); cl->xform_cache=xf * cl->xform; if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { + cl->filter_next_ptr=lights; lights=cl; cl->texture_cache=NULL; @@ -7067,6 +7070,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); cl->light_shader_pos=cl->xform_cache[2]; if (cl->shadow_buffer.is_valid()) { + cl->shadows_next_ptr=lights_with_shadow; if (lights_with_shadow==NULL) { shadow_rect = cl->xform_cache.xform(cl->rect_cache);