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properly update nodepath with batch rename
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@@ -588,7 +588,7 @@ void RenameDialog::rename() {
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if (!to_rename.is_empty()) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Batch Rename"));
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undo_redo->create_action(TTR("Batch Rename"), UndoRedo::MERGE_DISABLE, root_node, true);
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// Make sure to iterate reversed so that child nodes will find parents.
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for (int i = to_rename.size() - 1; i >= 0; --i) {
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@@ -600,9 +600,7 @@ void RenameDialog::rename() {
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continue;
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}
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scene_tree_editor->emit_signal(SNAME("node_prerename"), n, new_name);
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undo_redo->add_do_method(scene_tree_editor, "_rename_node", n->get_instance_id(), new_name);
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undo_redo->add_undo_method(scene_tree_editor, "_rename_node", n->get_instance_id(), n->get_name());
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scene_tree_editor->call("_rename_node", n, new_name);
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}
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undo_redo->commit_action();
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