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properly update nodepath with batch rename
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@@ -85,7 +85,7 @@ class SceneTreeEditor : public Control {
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void _notification(int p_what);
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void _selected_changed();
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void _deselect_items();
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void _rename_node(ObjectID p_node, const String &p_name);
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void _rename_node(Node *p_node, const String &p_name);
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void _cell_collapsed(Object *p_obj);
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