1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Mono: Implement stack info for errors and exceptions

This commit is contained in:
Ignacio Etcheverry
2018-01-09 17:19:03 +01:00
parent 52165fa12d
commit 5be356b72f
15 changed files with 311 additions and 74 deletions

View File

@@ -303,7 +303,7 @@ public:
/* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
/* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
/* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
/* TODO */ virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
virtual Vector<StackInfo> debug_get_current_stack_info();
/* PROFILING FUNCTIONS */
/* TODO */ virtual void profiling_start() {}
@@ -335,6 +335,8 @@ public:
virtual void *alloc_instance_binding_data(Object *p_object);
virtual void free_instance_binding_data(void *p_data);
Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
CSharpLanguage();
~CSharpLanguage();
};