You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Mono: Implement stack info for errors and exceptions
This commit is contained in:
@@ -303,7 +303,7 @@ public:
|
||||
/* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
|
||||
/* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
|
||||
/* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
|
||||
/* TODO */ virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
|
||||
virtual Vector<StackInfo> debug_get_current_stack_info();
|
||||
|
||||
/* PROFILING FUNCTIONS */
|
||||
/* TODO */ virtual void profiling_start() {}
|
||||
@@ -335,6 +335,8 @@ public:
|
||||
virtual void *alloc_instance_binding_data(Object *p_object);
|
||||
virtual void free_instance_binding_data(void *p_data);
|
||||
|
||||
Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
|
||||
|
||||
CSharpLanguage();
|
||||
~CSharpLanguage();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user