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Lower WebSocket latency, fixes.
WSLPeer now tries to flush packet queue after put_packet call. WSLServer::listen correctly returns TCP_Server::listen return value.
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@@ -114,7 +114,7 @@ NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_statu
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return CONNECTION_CONNECTED;
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return CONNECTION_DISCONNECTED;
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};
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}
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bool WebSocketServer::is_server() const {
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