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Allow using empty statements in the shader, added formatting warning
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@@ -61,6 +61,8 @@ String ShaderWarning::get_message() const {
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return vformat("The varying '%s' is declared but never used.", subject);
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case UNUSED_LOCAL_VARIABLE:
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return vformat("The local variable '%s' is declared but never used.", subject);
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case FORMATTING_ERROR:
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return subject;
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default:
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break;
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}
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@@ -82,6 +84,7 @@ String ShaderWarning::get_name_from_code(Code p_code) {
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"UNUSED_UNIFORM",
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"UNUSED_VARYING",
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"UNUSED_LOCAL_VARIABLE",
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"FORMATTING_ERROR",
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};
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static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
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@@ -110,6 +113,7 @@ static void init_code_to_flags_map() {
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code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG);
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code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG);
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code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG);
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code_to_flags_map->insert(ShaderWarning::FORMATTING_ERROR, ShaderWarning::FORMATTING_ERROR_FLAG);
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}
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ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, bool> &p_map) {
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