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Rename empty() to is_empty()

This commit is contained in:
Marcel Admiraal
2020-12-15 12:04:21 +00:00
parent 886571e0fc
commit 5b937d493f
289 changed files with 898 additions and 898 deletions

View File

@@ -308,7 +308,7 @@ static Error recreate_code(void *p_str, SL::ShaderNode *p_program) {
MainLoop *test() {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
if (cmdlargs.is_empty()) {
//try editor!
print_line("usage: godot -test shader_lang <shader>");
return nullptr;