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Rename empty() to is_empty()
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@@ -255,7 +255,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
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if (A->dynamic_gi) {
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geom->lightmap_captures.erase(B);
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if (geom->lightmap_captures.empty() && A->scenario && A->array_index >= 0) {
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if (geom->lightmap_captures.is_empty() && A->scenario && A->array_index >= 0) {
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InstanceData &idata = A->scenario->instance_data[A->array_index];
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idata.flags &= ~uint32_t(InstanceData::FLAG_LIGHTMAP_CAPTURE);
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}
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@@ -1134,7 +1134,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
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//affected by lightmap captures, must update capture info!
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_update_instance_lightmap_captures(p_instance);
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} else {
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if (!p_instance->lightmap_sh.empty()) {
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if (!p_instance->lightmap_sh.is_empty()) {
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p_instance->lightmap_sh.clear(); //don't need SH
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p_instance->lightmap_target_sh.clear(); //don't need SH
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}
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@@ -2382,7 +2382,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
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idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
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}
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if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.empty() && !idata.instance->lightmap_sh.empty()) {
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if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
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Color *sh = idata.instance->lightmap_sh.ptrw();
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const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
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for (uint32_t j = 0; j < 9; j++) {
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