You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-06 17:25:19 +00:00
Rename empty() to is_empty()
This commit is contained in:
@@ -66,7 +66,7 @@ Ref<ArrayMesh> Shape3D::get_debug_mesh() {
|
||||
|
||||
debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
|
||||
if (!lines.empty()) {
|
||||
if (!lines.is_empty()) {
|
||||
//make mesh
|
||||
Vector<Vector3> array;
|
||||
array.resize(lines.size());
|
||||
|
||||
Reference in New Issue
Block a user