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mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Rename empty() to is_empty()

This commit is contained in:
Marcel Admiraal
2020-12-15 12:04:21 +00:00
parent 886571e0fc
commit 5b937d493f
289 changed files with 898 additions and 898 deletions

View File

@@ -80,7 +80,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty();
bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();
Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
@@ -603,7 +603,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
if (pack_state_stack.empty()) {
if (pack_state_stack.is_empty()) {
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
@@ -1349,7 +1349,7 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
sub_path.insert(0, base_path.get_name(i));
}
if (sub_path.empty()) {
if (sub_path.is_empty()) {
return NodePath(".");
}