1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Rename empty() to is_empty()

This commit is contained in:
Marcel Admiraal
2020-12-15 12:04:21 +00:00
parent 886571e0fc
commit 5b937d493f
289 changed files with 898 additions and 898 deletions

View File

@@ -142,7 +142,7 @@ void gd_mono_debug_init() {
int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
if (Engine::get_singleton()->is_editor_hint() ||
ProjectSettings::get_singleton()->get_resource_path().empty() ||
ProjectSettings::get_singleton()->get_resource_path().is_empty() ||
Main::is_project_manager()) {
if (da_args.size() == 0) {
return;
@@ -297,7 +297,7 @@ void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_di
}
#ifdef WINDOWS_ENABLED
if (r_assembly_rootdir.empty() || r_config_dir.empty()) {
if (r_assembly_rootdir.is_empty() || r_config_dir.is_empty()) {
ERR_PRINT("Cannot find Mono in the registry.");
// Assertion: if they are not set, then they weren't found in the registry
CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
@@ -360,7 +360,7 @@ void GDMono::initialize() {
#ifndef TOOLS_ENABLED
// Exported games that don't use C# must still work. They likely don't ship with mscorlib.
// We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash.
if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) {
if (GDMonoAssembly::find_assembly("mscorlib.dll").is_empty()) {
print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found");
return;
}
@@ -944,7 +944,7 @@ void GDMono::_load_api_assemblies() {
// 2. Update the API assemblies
String update_error = update_api_assemblies_from_prebuilt("Debug", &core_api_assembly.out_of_sync, &editor_api_assembly.out_of_sync);
CRASH_COND_MSG(!update_error.empty(), update_error);
CRASH_COND_MSG(!update_error.is_empty(), update_error);
// 3. Load the scripts domain again
Error domain_load_err = _load_scripts_domain();
@@ -998,7 +998,7 @@ bool GDMono::_load_project_assembly() {
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
if (appname_safe.empty()) {
if (appname_safe.is_empty()) {
appname_safe = "UnnamedProject";
}